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Crimson Dragon Side Story update cures save data and GPS woes

Crimson Dragon Side Story Lead

The Crimson Dragon Side Story update nosotros promised a while back finally went live over the weekend. At present we have full details and impressions to share with y'all. Does the update make an already great game even better? You bet!

Reddish Dragon Side Story version ane.1 release notes:

  • Fixed the issue where the GPS altitude calculation was not functioning properly
  • The game will now correctly calculate the distance traveled from the last cheque-in location even if the game is non left on. The game will also now automatically check in on game boot.
  • Changes have been fabricated to the GPS Specialist Accomplishment
  • Given the fix to the GPS altitude calculation, the accomplishment "GPS Specialist" should now be much easier to unlock.
  • The correct unlock status for this achievement is "Use the in-game GPS feature to collect 50 Jewels." To help out, the game now shows how many jewels you lot have earned in the GPS cheque-in screen.
  • Fixed a rare issue that could cause the game save to disappear
  • Stock-still an issue with English text beingness displayed incorrectly in a Chinese language surroundings

The notes (provided by Microsoft'southward PR folks) downplay the salvage game issue, but that was actually a nasty problem that I and several people I know ran into. Given the game's long and grindy nature, the loss of progress partway through felt devastating. Information technology's great that the problem has been fixed. At terminal nosotros can play Side Story without feeling similar we're also playing Russian Roulette.

Crimson Dragon Side Story

The major fixes to the GPS characteristic are likewise welcome. As Windows Phone Central reader Marking Tepper pointed out to me, players can at present check in from anywhere, whether or not the game was running, and the distant travelled from the terminal cheque-in volition be correctly added to their total. Seeing the number of jewels earned to engagement, thus allowing us to measure progress towards the GPS Achievement, is also great. Too bad they didn't add a way to check your progress towards killing the terminal boss 200 times.

Speaking of which, the big question on many players' minds afterward hearing about the update is whether or not the concluding boss fight would still pay out jewels. Y'all see, every level and challenge in the game is supposed to award jewels the first time it'south completed. Prior to the update, level v (the final dominate fight) awarded fifteen jewels every single time. This somewhat reduced the pain (though not the boredom) of having to fight him 200 times for an Achievement because it eliminates the demand to pay for jewels with Microsoft Points. I'm glad to report the dominate still gives you jewels every time, even after the update. Phew!

The update doesn't address a problem that I probably should've talked nigh in our review: the game's abiding saving. It saves when you start upward and and so pretty much at every bill of fare system forth the way. Heck, information technology saves when y'all okay your weapon loadout, even if you didn't change anything. Unnecessary. I wouldn't mind so much, but the time taken to save is time I'll never go back. Possibly it saves a little faster on newer devices – any opinions, honey readers?

Crimson Dragon Side Story toll 99 cents here on the Windows Phone Store.

QR: Crimson Dragon Side Story

Source: https://www.windowscentral.com/crimson-dragon-side-story-update-cures-save-data-and-gps-woes

Posted by: griggsnour1949.blogspot.com

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